Build a new base on another planet in 48 hours to earn rewards. Earn points to get rewards by completing Missions. If you complete all rewards, you get an Artifact. Start with 10 drones and accelerated build speed. Operation events originally occurred monthly but currently occur every weekend.
Reward Levels Edit
Needed points increase about 20 each level. It takes 3,830 points to finish the entire Operation. Unused points carry over to the next Operation.
|Level||Points per Level||Points to get Artifact||Reward|
|1||15||3,895||Instant training x5|
|2||35||3,860||Rare tower module|
|3||40||3,820||Hero card x5|
|7||120||3,460||Rare tech module|
|8||140||3,320||Rare hero module|
|11||200||2,780||Hero card x10|
|12||220||2,560||Rare troop module|
|15||290||1,760||Legendary tech module|
|17||330||1,120||Legendary troop module|
|18||350||770||Hero card x30|
|19||370||400||Legendary hero module|
- Reward Level 15 is reachable without crystals. If you decide to use crystals, buy HQ upgrades.
- After every HQ upgrade, upgrade the titanium+energy storage next, since that's your 2nd bottleneck.
- Get resources by raiding with Grenadiers. The Steal powerups are worth buying with crystal. (Grenadiers are being nerfed again so this may change.)
- Whenever you max titanium while awaiting the next upgrade, buy Module packs with titanium. Getting a Grenadier shielding Module simplifies resource raiding.
- Base defense appears useless. You win defense if you happen to be playing at the time, otherwise you lose. The amount won/lost is not much (about one raid's worth.)
- By Reward Level 15, you should have HQ7, generator11, storage11, academy6, machine5, cc3, vehicle1, bunker6, rocket6, antiair3, plasmagun3, tesla3, plasmatrap1, 50wall3. To reach level 16, you'd be hard pressed to raid a lot of titanium: HQ8 (9 million), plasmaturret3 (4 million+), or 125x wall6 (22 million). Beyond that is impossible without crystals since upgrades take 10 hours (cc4, academy10, machine7, heavy3, plasmagun6, tesla5)
- The higher Reward Levels are designed to require just 10-20 points to reach the next level after completing the easier Missions. This is to entice you to buy crystals with real money.