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|[[Artifact]] |
|[[Artifact]] |
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Revision as of 10:25, 30 December 2018
Build a new base on another planet in 48 hours to earn rewards. Earn points to get rewards by completing Missions. If you complete all rewards, you get an Artifact. Start with 10 drones and accelerated build speed. Operation events originally occurred monthly but currently occur every weekend.
Reward Levels
Needed points increase about 20 each level. It takes 3,830 points to finish the entire Operation. Unused points carry over to the next Operation.
Level | Points per Level | Points to get Artifact | Reward | Mission Milestones |
---|---|---|---|---|
0 | 0 | 3,910 | ||
1 | 15 | 3,895 | Instant training x5 | |
2 | 35 | 3,860 | Rare tower module | |
3 | 40 | 3,820 | Hero card x5 | hq2, storage3 |
4 | 60 | 3,760 | Antimatter x50 | |
5 | 80 | 3,680 | Crystals x100 | bunker3, rocket3 |
6 | 100 | 3,580 | Medals x1,000 | hq3 |
7 | 120 | 3,460 | Rare tech module | hq4, storage6 |
8 | 140 | 3,320 | Rare hero module | |
9 | 160 | 3,160 | Crystals x200 | 50wall3 |
10 | 180 | 2,980 | Antimatter x200 | hq5, storage9, mach3 |
11 | 200 | 2,780 | Hero card x10 | bunk6, rock6, pgun3, aa3 |
12 | 220 | 2,560 | Rare troop module | hq6, storage10 |
13 | 240 | 2,320 | Medals x5,000 | mach5 |
14 | 270 | 2,050 | Antimatter x500 | hq7, tesla3, |
15 | 290 | 1,760 | Legendary tech module | mine/gen11, storage11 |
16 | 310 | 1,450 | Medals x10,000 | 125wall6, ptrap3 |
17 | 330 | 1,120 | Legendary troop module | hq8, heavy3, tesla5 |
18 | 350 | 770 | Hero card x30 | academy10, mach7, pgun6 |
19 | 370 | 400 | Legendary hero module | bunk10, rock10, aa6 |
20 | 400 | 0 | Artifact | cc4, ptrap5 |
Tips
- Reward Level 15 is reachable without crystals. If you decide to use crystals, buy HQ upgrades.
- After every HQ upgrade, upgrade the titanium+energy storage next, since that's your 2nd bottleneck.
- Get resources by raiding with Grenadiers or Raiders. The Steal powerups are worth buying with crystal. (Grenadiers are being nerfed again so this may change.)
- The only troops worth upgrading more than once are the Grenadiers and Raiders.
- Whenever you max titanium while awaiting the next upgrade, buy Module packs with titanium. Getting a Grenadier or Raider shielding Module simplifies resource raiding.
- Base defense appears useless. You win defense if you happen to be playing at the time, otherwise you lose. The amount won/lost is not much (about one raid's worth.)
- By Reward Level 15, you should have HQ7, generator11, storage11, academy6, machine5, cc3, vehicle1, bunker6, rocket6, antiair3, plasmagun3, tesla3, plasmatrap1, 50wall3. To reach level 16, you'd be hard pressed to raid a lot of titanium: HQ8 (9 million), plasmaturret3 (4 million+), or 125x wall6 (22 million). Beyond that is impossible without crystals since upgrades take 10 hours (cc4, academy10, machine7, heavy3, plasmagun6, tesla5)
- The higher Reward Levels are designed to require just 10-20 points to reach the next level after completing the easier Missions. This is to entice you to buy crystals with real money.
Build Order
- update hq
- build Starship 2
- build storage
- build mine
Dear reader,
Please help to complete this order.